Basics of C# and Unity for Complete Beginners - Part 1
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What You’ll Learn
Master the fundamentals of game development and Unity, a leading industry-standard game engine.
Write basic C# scripts to control game mechanics like movement, jumps, and collisions.
Build a simple 2D “time-killer” game from scratch.
Discover how accessible game development can be, even with no prior experience.
Use Unity’s physics components (rigidbodies, colliders) and animation tools (Animator, Blend Trees).
Course Description
Are you fascinated by game development but overwhelmed by where to start? This free, beginner-friendly course is tailored for individuals with zero programming or game design background. In under two hours, you’ll gain hands-on experience with Unity and Visual Studio, create a functional 2D prototype, and lay the groundwork for advancing to Part 2 of the course.
You’ll begin by installing and configuring essential tools like Unity Hub and Visual Studio. Next, you’ll explore Unity’s interface and core 2D development concepts, including physics components, scripting for player controls, and animation systems. By the end of Part 1, you’ll have a character that moves, jumps, interacts with objects, and performs basic animations—all while preparing to expand your project into a full game in Part 2.
No programming experience is required—everything is taught step-by-step!
Course Content
The course is structured into 5 sections with 15 focused lessons (Total duration: 1 hour 44 minutes):
BEFORE YOU START (10 min)
Mindset of the Course: Embrace a beginner’s learning journey.
Q&A Guidelines: How to troubleshoot and ask questions effectively.
Course Overview: What to expect in Part 1.
FIRST STEPS (30 min)
Installing Unity and Visual Studio.
Navigating Unity’s workspace, windows, and tools.
Core principles of 2D game development.
CHARACTER (37 min)
Configuring rigidbodies and colliders for physics interactions.
Scripting movement, jumps, and input handling in C#.
Detecting and managing collisions.
ANIMATION (26 min)
Introduction to Unity’s Animator Component.
Creating smooth animations using Blend Trees.
Syncing animations with player actions.
NOT THE END (1 min)
A sneak peek into Part 2: Completing your game.
Who This Course Is For
Aspiring Game Developers: Passionate about creating their first game but unsure where to begin.
Programming Newcomers: Curious about coding in C# and eager to start with practical projects.
Creative Minds: Individuals who want to turn game ideas into reality but lack technical guidance.
Enroll today and take your first step into the exciting world of game development—no prior experience needed!